Modeling furniture wrinkles in Blender
In this short tutorial we'll be explaining our approach to modelling wrinkles in 3D furniture fabric. Adding this level of detail can significantly increases the realism of your models and the technique is pretty easy to follow. After reading through this page you should be able to create models like the one seen above. So let's get started!
This technique requires a small fragment of the furniture surface to be modelled first. We'll be using the basic poly modelling techniques in Blender's Edit Mode. If you're new to the topic, I suggest you check the tutorial linked below:
Subdivision Modeling Intermediate Techniques in Blender 2.79
Tutorial on intermediate modeling techniques in Blender Prepare 3D visualization ready scenes and render them in free 3D software.
Remember, when creating the basic shape try keeping your geometry nice and clean. If some of the wrinkles look bad and have shading issues just spend a few more minutes aligning the vertices manually. After that, add Subdivision Surface modifier.
Most of the time details for more complex furniture models are made using Blender's sculpting tools. Since our model has a very uniform shape, we'll be using the Array Modifier and Curve object to distribute the wrinkles. We've been using a similar technique for creating the spring component in the "kitchen tap" tutorial. Check the tutorial below for more explanation
Subdivision Modeling Basics Techniques in Blender 2.79
Tutorial on advanced modeling techniques in Blender Prepare 3D visualization ready scenes and render them in free 3D software.
After merging the upper and lower parts you may need to soften the middle section of the model. Select the proper faces and after pressing the W key in Edit Mode choose "Smooth" option.
That's it! This technique is great for models where you'd like to keep the mesh simple but want to add some nice details. Unfortunately it also has some limitations - for instance it's not really a good solution for detailing elements with nearly 90 degree corners. However, you can model these manually and still use this method for detailing long, uniform edges of your sofa or lounge chair.
Hope you find it useful!