Chapter 06: Summary

We'll close this Masterclass by establishing a set of rules which, if followed, will always help you to create beautiful renderings.

Chapter 05: Case Studies

In this chapter I will explain the illumination settings in the selected Chocofur Scenes included in both the Masterclass and our Interior Visualization Secrets Course.

Chapter 04: Photorealism

You don't need a special, hidden talent to achieve photorealistic renderings. In this chapter, I'll show you easy rules which, if followed, will always allow you to achieve photorealistic images.

Chapter 03: Illumination

How to achieve perfect lighting in any situation? I'll explain simple yet undiscovered techniques allowing anyone to achieve realistic illumination. I'll also show you methods to self-improve and develop your artistic side.

Chapter 02: Composition

The correct image composition is what separates average 3D artists from exceptional ones. I will explain the basic principles of composing a nice-looking rendering, so you can instantly improve the quality of your works.

Chapter 01: Introduction (Free)

Things we'll learn in this masterclass can be applied to any 3D artwork or project. We'll be using architectural visualization as an example because its the most multidisciplinary area of 3D CGI.

Chocofur Model Manager for Blender 2.8

Chocofur Model Manager for Blender 2.8 and all the future versions is now officially available to everyone! You can now use multiple libraries that include products from Chocofur Store Vendors such as Arroway Textures and Humano 3D People.

Chapter 04: Edit Mode Tools

After creating our first 3D scene by the end of the previous chapter, we will now dive deeper into the Edit Mode. You will learn more tools and start creating more complex 3D models completely by yourself!

Chapter 03: Edit Mode

In this chapter we'll be exploring the Edit Mode, creating a bit more advanced 3D models step by step, ending with the cartoon stylised scene which we will render in Eevee.

Chapter 02: Basic Operations

In this chapter, we'll be getting much deeper into the interface and learning additional tools. You will create your first-ever 3D scene, completely from scratch, and then render and save it as an image!

Chapter 01: Essentials

In this chapter, I'll be teaching you how to install Blender 2.8, manage the interface and learn the very basic operations such as moving, rotating, and scaling the objects.

Blender 2.80 Eevee Volumetrics Setup

In the video tutorial linked below I will explain how to quickly add a volumetric effect into your Blender 2.80 and Eevee scene.

Black Friday Cyber Monday 2018

I wanted to personally thank you for being with us, reading our stuff, using our models - nothing is more motivating than knowing others appreciate your work and find it helpful in becoming better in what they do!

Quick Base Material Setup in Blender 2.80

In the video included in this short tutorial, I wanted to share my technique for creating base glossy shaders, based on a single texture map only.

Chocofur interview with Sebastian Zapata

Interview with Blender 3D ArtistSebastian Zapata. Learn more about his Blender experiences and 3D CG career from this Chcofir interview. Sebastian Zapata is the creator of Friendly Shade!

Create 360 Panorama Rendering in Blender

In this short tutorial, I'll show how to set up your 3D scene in Blender for 360 panorama rendering and how to prepare your image for VR-ready devices and platforms.

Create Simple Car Rig in Blender

In the video included in this short tutorial, I'm showing you how to create the car rig system using an Empty object and Blender's Drivers system.

Chocofur Interview with Zacharias Reinhardt

Interview with Blender 3D Artist Zacharias Reinhardt. Learn more about his Blender experiences and 3D CG career from this Chcofir interview. Zacharias Reinhardt is the creator of Blender Sculpting Masterclass

Chocofur interview with Lukas Walzer

Interview with Blender 3D Artist Lukas Walzer. Learn more about his Blender experiences and 3D CG career from this Chcofir interview.

Chocofur interview with Gleb Alexandrov

Interview with Blender 3D Artist Gleb Alexandrov. Learn more about his Blender experiences and 3D CG career from this Chcofir interview. Gleb is the creator of Creative Shrimp and Modeling Robo Mastrerclass.

Chocofur interview with Pascal Deraed

Interview with Blender 3D Artist Pascal Deraed. Learn more about his Blender experiences and 3D CG career from this Chcofur interview.

Summary of Corona Renderer in Blender

I'd like to sum up all the necessary steps you need to take in order to fully use Corona and Blender. I would also like to compare the three most common rendering engines available for Blender from my personal perspective since I'm using them professionally on a daily basis.

Materials Setup for Corona Renderer in Blender

We're finally reaching the part which will be less technical and more creative. As you've probably noticed, Corona is not very complicated in terms of setting up either the rendering or the scene - there are just some basic rules you need to follow...

Rendering Setup for Corona Renderer in Blender

As you've noticed in the previous part, after pressing the Render button we had an external window popping up. This is the way you have to get used to when working with Corona...

Scene Setup for Corona Renderer in Blender

Regardless of what render engine you've used before, to re-use your scene with Corona I would recommend removing all the shaders and creating new ones from the scratch...

Installing Corona Renderer in Blender

At the time of writing this tutorial, Corona Renderer was still in the Alpha stage, allowing you to use it for free. It will eventually become commercial with very flexible licensing, allowing you to choose either a lifetime license or a monthly subscription.

Introduction to Corona Renderer in Blender

To start this tutorial less formal - Corona Renderer is proof that God loves us and wants us to be happy. Actually, this is exactly how I felt when I put my hands on this rendering engine for the first time. It was just... wow.

Chocofur Glass Shader for Blender 2.79

The main purpose of our Advanced Translucent Shader is to create complex and realistic materials for any vegetation in 3D models. The node setup may look very complex and advanced but it mostly consists of color correction settings like, Hue, Saturation, Brightness or Contrast.

Chocofur Translucency Shader for Blender 2.79

The Chocofur Basic Translucent Shader was created mostly with quick, nice looking vegetation shaders in mind. It works well on the grass instances as you may use it successfully on smaller objects without any textures applied.

Chocofur Fabric Shader for Blender 2.79

Our Basic Fabric Shader was created mostly with furniture models in mind. You can use it for quick material creation on sofas, beds, chairs etc. Keep in mind this shader is not suitable for creating leather materials.

Chocofur Metal Shader for Blender 2.79

In its usability the Chocofur Basic Metal shader doesn't differ much from the Basic Glossy Shader. We've kept it plain and simple for day to day work, enabling uses to add extra node groups for additional effects and realism.

Chocofur Glossy Shader for Blender 2.79

The Chocofur Basic Glossy shader is our most common material. The aim was to create a node group that could be easily adjusted for day to day use. This allows users to build more complex materials by mixing them with advanced node groups.

Chocofur Node Groups for Blender 2.79

We've created both specific shaders and Cycles node groups for quick material setup within Blender. Each shader is available in two versions: Basic (for quick, general use) and Advanced (for more complex adjustments). For creating 5 Basic and 5 Advanced chocofur shaders we've created 12 node groups in Cycles.

Chocofur Shaders for Blender 2.79

We've created a few node groups inside Cycles and used them for creating 10, purpose-focused shaders. It's 5 different material types: glossy/coated surfaces, metals, fabrics, translucent, and glass. Each saved as basic and advanced shaders for more flexibility and different production purposes.

Photorealistic HDRI setup in Blender

In this short guide I'd like to show you a cool and quick way to setup some very realistic global illumination, in just a matter of seconds with Chocofur HDR maps or minutes (when you have to do things yourself).

Modeling furniture wrinkles in Blender

In this short tutorial, we'll be explaining our approach to modeling wrinkles in 3D furniture fabric. After reading through this page you should be able to create models like the one seen above. So let's get started!

How to find a client as 3d artist?

Learn how to find clients working as a 3D CG artist using Blender.

Corona Renderer for Blender Resources

Corona Renderer for Blender links, resources, video tutorials and support.

New Features of Corona Renderer for Blender

Here you will find all the features that were not covered in the main tutorial. The Corona Addon was heavily re-designed and updated during the past few months (due to new Corona Standalone versions) and it may not work correctly (or at all) with the previously downloaded exporters, Standalone Versions, or Blender scenes created using them.

Creating IES lights in Blender

In this quick tip tutorial, we'll be focusing on a very specific way of illuminating a 3D environment, using IES types of lights. What does the IES mean? Let's find out!

UV Mapping Tutorial in Blender 2.79

Building amazing 3D models is just a part of making digital scenes look real. In the 3D environment, before you apply texture to the model, you need to create UV mapping which will define the way of displaying an image file you"d like to view on the actual 3D surface.

Subdivision Modeling Intermediate Techniques in Blender 2.79

In this part, we'll continue modeling sink and some other scene elements. You will learn a bit more about proper subdivision modeling and I will also show you how to create more complex furniture pieces based on photography and correct camera placement. Let's move on!

Subdivision Modeling Basics Techniques in Blender 2.79

Subdivision modeling is a little bit more advanced and universal technique for creating 3D models and that's why I've decided to cover it separately. Here we need a bit different approach to modeling and I'll try to describe its basic principles.

Basic Modeling Tutorial in Blender 2.79

In Basic Modeling I'll try to explain fundamental methods of creating interior geometry elements such as walls, stairs, windows, etc. By following the basic principles I really hope you'd be able to create everything necessary by yourselves. So, let's get started!

Freelancing as 3D Artist

Should you work as a 3D CG Freelancer? Can you be a Freelancer using Blender? Find out in the article!

Camera Mathing Tutorial in Blender 2.79

The process of matching 3D cameras and photography was never an easy topic, but I'm sure you'll finally get there after practice. Remember, you don't need to match your camera in 100% as long as it's only a still picture. Some minor differences will always occur and what matters is the final effect!

Cycles Advanced Node Setups in Blender

Cycles tutorial on creating realistic materials in Blender. Improve your architecture renderings by learning how to create proper shaders.

Using Shape Keys in Blender

Shape Keys allow you to keep multiple different shapes within a single Object in Blender. You're not only able to quickly switch between these shapes but also blend them together in order to achieve completely new looks.

Cycles Nodes Tutorial in Blender

Cycles tutorial on creating realistic materials in Blender. Improve your architecture renderings by learning how to create proper shaders.

Studio Rendering Setup in Blender 2.79

Packshot renderings usually don't require any high-end hardware setup unless your producing ultra close-up shots with displacement maps, complex shaders and +10k textures. For most of the chocofur renderings I was using either a GTX 560 Ti with 2GB of ram RAM or GTX Titan.

Studio Environment Setup in Blender 2.79

Our aim is to present the product in the best, possible way, very often using only one or two pictures. Final results are usually used in catalogs or brochures so keeping a uniform background and similar look is also very important.

Studio Setup in Blender 2.79

This is the first and opening tutorial on and I really hope you'll like it. Since I've received many e-mails and requests from other Blender users, the topic I'd like to cover is creating packshot renderings.

Shaders, Materials and Textures in Blender

Cycles tutorial on creating realistic materials in Blender. Improve your architecture renderings by learning how to create proper shaders.

Using Blender and Cycles Professionally

Article on Blender and Cycles used for professional work. Create best quality architectural renderings in Blender and Cycles for free

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